Metal Gear Solid 3: Snake Eater has that fun blend of stealth gameplay and storytelling you come to know and love from this series. It also has some complex controls and makes Metal Gear Solid look simplistic in comparison.
So, what's all the fuss with not knowing how to non fatally choke someone into unconsciousness?
Ahem.
Spoiler warning before we go any further.
There's a portion of the game, the Sorrow's River, where you wade down this seemingly endless river at an agonisingly slow pace. Everything turns green and ethereal.
You're attacked by the ghosts of everyone you killed. For me, that's a lot. This makes things challenging.
Turns out killing lots of people comes with repercussions

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